快发助手Lua接入文档
快发助手为CP商提供一套第三方SDK接入解决方案,整个接入过程,不改变任何SDK的功能、特性、参数等,对于最终玩家而言是完全透明无感知的。 目的是让CP商能有更多时间更专注于游戏本身的品质,无需花费大量时间在对接第三方渠道上。
文件名称 |
介绍 |
android/ | 依赖android工程 |
liblua_sdkkit.a | 静态库 |
Readme.txt / | 接入文档 |
sdkkit.h/ | 头文件 |
sdkkit.lua/ | 回调接口 |
权限声明
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <uses-permission android:name="android.permission.READ_PHONE_STATE" /> <uses-permission android:name="android.permission.CHANGE_WIFI_STATE"/> <uses-permission android:name="android.permission.RESTART_PACKAGES"/> <uses-permission android:name="android.permission.INTERACT_ACROSS_USERS_FULL" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <uses-permission android:name="android.permission.CHANGE_WIFI_STATE"/> <uses-permission android:name="android.permission.CHANGE_NETWORK_STATE"/> <uses-permission android:name="android.permission.WAKE_LOCK"/>
application节点内配置
<meta-data android:name="gamekey" android:value="填写gamekey" /> <meta-data android:name="channel" android:value="\ 0103" /> <meta-data android:name="source" android:value="2e82c4eba58760463338f2951f832265" /> <meta-data android:name="anysdk_serverurl" android:value="http://anyapi.mobile.youxigongchang.com"/> <meta-data android:name="statistic_serverurl" android:value="http://dataapi.mobile.youxigongchang.com" /> <meta-data android:name="serverurl" android:value="http://test.api.mobile.youxigongchang.com" /> <meta-data android:name="online" android:value="mobile.self"/> <activity android:name="com.gameworks.sdkkit.entry.MainActivityGroup" android:configChanges="orientation|keyboardHidden|screenSize" android:screenOrientation="landscape" android:theme="@android:style/Theme.Translucent"> </activity> <activity android:name="com.gameworks.sdkkit.entry.RechargeActivity" android:screenOrientation="landscape" android:theme="@android:style/Theme.Translucent"> </activity> <activity android:name="com.gameworks.sdkkit.entry.RechargeHistoryActivity" android:screenOrientation="landscape" android:theme="@android:style/Theme.Translucent"> </activity> <activity android:name="com.gameworks.sdkkit.entry.UserCenterActivity" android:screenOrientation="landscape" android:theme="@android:style/Theme.Translucent"> </activity> <activity android:name="com.gameworks.sdkkit.entry.RechargeHelpActivity" android:screenOrientation="landscape" android:theme="@android:style/Theme.Translucent"> </activity> <activity android:name="com.gameworks.sdkkit.entry.ThirdLoginActivity" android:screenOrientation="landscape" android:theme="@android:style/Theme.Light.NoTitleBar"> </activity> <receiver android:name="com.gameworks.sdkkit.loader.receiver.SDKKitInvokeReceiver" android:permission="gameworks.sdkkit.data"> <intent-filter> <action android:name="gameworks.sdkkit.action"/> </intent-filter> </receiver>
AndroidManifest.xml配置注意事项
●游戏如果有自己的application, 需要继承至com.gameworks.sdkkit.bridge.app.GWSDKKitBaseApplication,并且配置到android:name=""中。
●如果没有自己的application需要把com.gameworks.sdkkit.bridge.app.GWSDKKitBaseApplication配置到android:name=""中。
打开自己工程的main activity,添加以下代码至onCreate方法
plateformSDK = GWSDKKitPlateformCore.initGWPlateform(new GWSDKKitPlateformCallBackImplWrapper()); GWPlateformBusinessImplWrapper.setContext(this, plateformSDK); GWPlatformCollectionsImplWrapper.setPlateform(plateformSDK, this); ParamsContainer localParamsContainer = new ParamsContainer(); plateformSDK.LifeCycle.onInit(this, localParamsContainer); GWPlatformJniHelper.nativeSetContext(this);
打开自己工程的main activity,添加生命周期函数
@Override protectedvoid onResume() { super.onResume(); if (plateformSDK != null) { plateformSDK.LifeCycle.onResume(); } } @Override protectedvoid onPause() { super.onPause(); if (plateformSDK != null) { plateformSDK.LifeCycle.onPause(); } } @Override protectedvoid onStop() { super.onStop(); if (plateformSDK != null) { plateformSDK.LifeCycle.onStop(); } } @Override protectedvoid onDestroy() { super.onDestroy(); if (plateformSDK != null) { plateformSDK.LifeCycle.onDestroy(); } } @Override publicvoid onConfigurationChanged( Configuration newConfig) { super.onConfigurationChanged(newConfig); if (plateformSDK != null) { plateformSDK.LifeCycle.onConfigurationChanged(newConfig); } } @Override protectedvoid onSaveInstanceState( Bundle outState) { super.onSaveInstanceState(outState); if (plateformSDK != null) { plateformSDK.LifeCycle.onSaveInstanceState(outState); } }
#include "sdkkit.h" ----------------------- initLuaFrame(L);
sdkkit_login()
sdkkit_kitCenter()
sdkkit_switchAccount()
--[[function sdkkit_pay(payAmount, dataTable) payAmount :所购买商品金额, 以元为单位 dataTable :中的键值对 payRate :人民币与游戏充值币的默认比例 payProductNum :购买数量 payOrderId :订单号 payServerId :区服ID payServerName :区服名 payGameLevel :游戏等级 payRoleId :角色ID payRoleLevel :角色名 payRoleName :角色等级 payUserId :用户ID payUserName :用户名 payBlance :账户余额 extInfo :扩展参数]]-- sdkkit_pay(1, { payRate="100", payProductNum="1", payOrderId="111111", payServerId="1", payServerName="xxxxx", payGameLevel="111", payRoleId="121212", payRoleLevel="11", payRoleName="222222", payUserId="1123123123", payUserName="ddddddddd", payBlance="10", extInfo="dandandandadn", })
sdkkit_userCenter()
sdkkit_logout()
-- 传入参数为订单号 sdkkit_getOrderInfo("11111")
-- 传入true、false 控制显示 sdkkit_floatWindow(true)
sdkkit_exitGame()
--[[ function sdkkit_onLogin(userMark, userType, serverNo, roleServerName) userMark : 用户标识(必填) userType : 用户类型 serverNo : 服务器ID(网游必填) roleServerName : 服务器名称(网游必填) ]]-- sdkkit_onLogin("1", "2", "3", "4")
--[[ function sdkkit_onPay(amount, serverNo, userMark, roleMark, orderNumber, upgrade, productDesc, roleName, roleServerName) amount :金额 serverNo :服务器ID(网游必填) userMark :用户标识 roleMark :角色唯一标识(必填) orderNumber :订单号 upgrade :商品描述 productDesc :玩家等级(网游必填) roleName :角色昵称 roleServerName :服务器名称 ]]-- sdkkit_onPay("1", "2", "2", "2", "2", "2", "2", "2", "2")
--[[function sdkkit_onUpgrade(userMark, serverNo,upgrade, roleId, roleName, roleServerName) userMark :用户标识(必填) serverNo :服务器ID(网游必填) upgrade :玩家等级 roleId :角色ID roleName :角色昵称 roleServerName :服务器名称 ]]-- sdkkit_onUpgrade("1", "2", "2", "2", "2", "2")
--[[function sdkkit_onCreateRole(userMark, roleMark,serverNo, roleName) userMark :用户标识(必填) roleMark :角色唯一标识((网游必填) serverNo :服务器ID(网游必填) roleName :角色昵称 ]]-- sdkkit_onCreateRole("1", "2", "2", "2")
--[[function sdkkit_onButtonClick(name, userMark) name :点击按钮的说明 userMark :用户标识 ]]-- sdkkit_onButtonClick("1", "2")
--[[function sdkkit_onServerRoleInfo(roleId, roleLevel,roleName, rolePartyName, roleVipLevel) roleId :角色ID roleLevel :角色等级 roleName :角色名称 rolePartyName :角色工会名 roleVipLevel :角色vip等级 ]]-- sdkkit_onServerRoleInfo("2", 1,"2", "2", "2")
点击访问:快发助手开发者社区
QQ:940111913
Email:support@haojieru.com
为了尽快响应您的反馈,请提供您的gamekey及log中的详细出错日志,您所提供的内容越详细越有助于我们帮您解决问题。